![]() ![]() Set after the events of Gabriel Knight 3: Blood of the Sacred, Blood of the Damned, Gabriel is called to investigate the troubling aura surrounding a family guesthouse. The story begins with Gabriel pursuing a supernatural figure in the town of Wolfach in Germany’s Black Forest – the Gabriel Knight series has always played with real-life locations. The absence of vibrant colour, the range in tones from soft facial features to harsh shadows provides this 2D story with an atmosphere that is not unfamiliar to Gabriel Knight players. ![]() Thus, Pinkerton Road seems right at home with this storytelling form the images laid out in Temptation display each page of this six-page opening chapter to its fullest, brimming with detailed sketches and a moody, smoky backdrop to the story. It feels mature – whether it’s the atmospheric portrayal of light and shadows or simply Gabriel’s unconcerned swearing. ![]() Temptation is a more refined example of Pinkerton Studio‘s work with this theme, as the rough, paint-stroke effects and other artistic elements have been tidied up, better suiting a graphic novel style. The game itself used similar conventions – overlapping panels, expressive text – in cutscenes, bridging the gap between 3D graphics and a more old-school 2D art style that is still found in adventure game series’ ( Broken Sword for example). This isn’t the first time a digital comic has been incorporated into the series last year’s reboot of Gabriel Knight: Sins of the Fathers included a graphic novel which explored the origins of Gabriel’s Schattenjäger ancestry. Gabriel Knight: Temptation is a sequel in a brand new form – a graphic novel which marks the 21st Anniversary of Gabriel Knight with its release. ![]()
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